1.6 is another great example as they added the scope delay to the AWP. While there are still die hards that will stand by that, those that really understand Counter-Strike know that the transition from 1.3 to 1.5 was the result of one of the smartest, if not the smartest(rivaled only by Q3) FPS games of all time. The transition from say 1.3 to 1.5 was HUGE and most of the community hated it and pretty much considered Valve the devil. The community thinks they are right and they seldom see the perspective of the developer. If you just follow the community of any competitive game, the developer is always the villain and f you allow the community to control the way you develop the game then very quickly will your passion project cease to be that and instead it will become a community game that you're doing management on like some sort of custodian. I've been playing Counter-Strike/Street Fighter/Tekken/Quake for more than half of my life and as a developer, I would never consider making a competitive game. You have no idea how accurate this statement is. No jumps to perfect, and no paths to memorize.Īside from that the gameplay seems to be solid but shallow. Sure you can fuck around for a bit, but there is nothing to perfect/learn. Playing in a hollow box isn't fun, no matter how many toys you may throw in it. Ignoring these aspects in your map design will lead to bland, dull, and overall repetitive game play. You need to give players options by giving them paths, creating varied environments that ultimately allows them to form their own paths through the level. A hollow box designed to result in the most possible insta-kills/deaths within a period of time doesn't promote strategy. DEAD."įor a map in a "fast paced multiplayer fps" such as this to feel really good and actually get a following you have to give players the option to actually create strategy. Some cover here and there, but they don't promote much more flow then "KILL NOW. From the ones I saw they are just solid cubes. Man, from the standpoint of a person who has spent a lot of time in level design, all I can say is they must have spent little time on these maps. /r/GamePhysics - Clips of game physics shining and glitchingĭesign based on /r/FlatBlue created by /u/creesch./r/gaming4gamers - middle ground between purely-for-fun and more serious subreddits./r/GamingLeaksAndRumours - Leaks and Rumors.Posting unmarked spoilers will result in removal and warning, and posting spoilers with malicious intent will result in a ban. Please report posts containing spoilers unless they are hidden using the following method or are inside a thread clearly labeled as containing spoilers. If you want to promote without participating in the community, purchase an ad. For more information, see the self-promotion on reddit FAQ. Some promotional submitting (posting your own projects, articles, etc.) is permitted, but it must be balanced out by a much greater level of non-promotion participation in reddit - the rule of thumb is no more than 10% of your submissions may be promotional. Promotion must be kept within acceptable limits.Follow all specific content restrictions.No off-topic or low-effort content or comments.No personal attacks, witch hunts, bigotry, or inflammatory language.No content primarily for humor or entertainment.Questions likely to generate discussion. Want to schedule an AMA with us? Read our guidelines for more information! To see previous AMAs, click here. New to reddit? Click here! Subreddit Calendar Submissions should be for the purpose of informing or initiating a discussion, not just with the goal of entertaining viewers.įor examples of quality discussion posts we'd like to see in our subreddit, please review this page.įor an in-depth explanation of our rules, please review our rules page. The goal of /r/Games is to provide a place for informative and interesting gaming content and discussions. If you're looking for "lighter" gaming-related entertainment, try /r/gaming! Please look over our rules and FAQ before posting. r/Games is for informative and interesting gaming content and discussions.
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